AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Spain: Q1 2022 Performance
Discover the performance trends of the top 5 boxing games on Android in Spain during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 boxing games on the Android platform in Spain displayed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during the quarter, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2
Released by ELECTRONIC ARTS in January 2022, EA SPORTS™ UFC® Mobile 2 saw a notable launch with weekly downloads peaking at around 25K in the third week of January. However, downloads gradually declined to approximately 4K by the end of March. The game’s weekly revenue peaked at $296 in late January and fluctuated throughout the quarter, ending at $144 in the last week of March. Active users followed a similar trend, peaking at 30.8K in early February and decreasing to 10.3K by the end of the quarter.
Idle Workout Master: MMA hero
EZ Games JSC.'s Idle Workout Master: MMA hero experienced steady weekly downloads throughout Q1 2022, with a modest increase towards the end of February, reaching around 5.1K. Revenue for the game remained relatively low, peaking at $30 in early February. Active users showed a gradual increase from 5.1K in early January to 7.6K by mid-March, before slightly dropping to 5.8K at the end of March.
Punchy Race: Run & Fight Game
CASUAL AZUR GAMES’ Punchy Race: Run & Fight Game had varied weekly downloads, starting at around 6.1K in early January and peaking at 3.5K in late February. Revenue remained minimal, with a slight peak of $6 in early March. Active users saw a peak of 11.9K at the start of the quarter but gradually declined to 3.3K by the end of March.
I, The One — Fun Fighting Game
Another offering from CASUAL AZUR GAMES, I, The One — Fun Fighting Game, saw consistent weekly downloads with minor fluctuations, starting at around 3.2K in early January and ending at a similar level by late March. Revenue spiked to $63 in mid-January but remained low for the rest of the quarter. Active users increased significantly in late March, reaching 7.1K.
Punch Bob
Punch Bob, also by CASUAL AZUR GAMES, showed a steady increase in weekly downloads, starting at 1.1K in late December and reaching 3.4K by the end of March. The game did not generate notable revenue during the quarter. Active users followed a positive trend, growing from 2.5K in early January to 5.3K at the end of March.
For more detailed insights and analysis on the performance of these and other apps, visit Sensor Tower.